EA Sports FC 25 promotional artwork showing Jude Bellingham and Jamal Musiala walking onto pitch with FC25 logo displayed prominently

How EA Sports FIFA Made $7 Billion Before Losing the FIFA Name

For 30 years, FIFA wasn’t just a video game. It was the video game that defined football for generations. From 1993 to 2023, Electronic Arts built a $20+ billion empire around four letters on a box. But when FIFA demanded double its licensing fee, EA walked away from the most recognizable name in sports gaming. Here’s how EA turned a simple football simulator into a $7 billion annual money machine and why they didn’t need FIFA’s name to keep printing cash.

The Birth of Gaming’s Most Profitable Franchise

When FIFA International Soccer launched on the Sega Mega Drive in 1993, nobody predicted it would become the best-selling sports video game franchise in history. Over three decades, the FIFA series sold over 325 million copies worldwide, cementing its position as EA’s flagship series alongside Madden NFL.

The franchise’s growth accelerated dramatically in the 2010s. By fiscal year 2023, EA posted total annual revenue of $7.426 billion, with FIFA contributing the majority of its sports gaming revenue. FIFA 23, released in September 2022, became the most successful launch in franchise history, surpassing FIFA 22’s lifetime sales in just six months.

Ultimate Team: The $1.6 Billion Secret Weapon

The real story isn’t game sales. It’s what happens after you buy the game.

In 2009, EA introduced FIFA Ultimate Team, a card-collecting game mode where players build custom teams by purchasing randomized player packs. This single feature transformed FIFA from a $60 annual purchase into a perpetual revenue machine that generates more money than selling the actual game.

The Numbers That Changed Everything

By fiscal year 2021, Ultimate Team across all EA Sports franchises generated $1.62 billion annually, with FIFA Ultimate Team contributing a substantial portion of that total. By fiscal year 2025, that figure had grown to approximately $4.4 billion across all EA sports games.

Here’s how dominant Ultimate Team became:

  • 2020: Ultimate Team represented 29% of EA’s entire company revenue
  • 2023: Live services (mostly Ultimate Team) generated $5.5 billion, representing 74% of EA’s total revenue
  • 2024: Live services accounted for 73% of the company’s $7.56 billion in total revenues

Only 25% of EA’s revenue comes from selling actual games. The other 75% comes from selling virtual player cards, in-game currency, and digital content after you’ve already bought the game.

How FIFA Ultimate Team Actually Works

Ultimate Team operates like a casino wrapped in a football game. Players purchase FIFA Points with real money, then use those points to buy randomized player packs. These packs might contain superstar players worth millions in the game’s internal market, or they might contain nothing but low-rated substitutes.

In December 2020, FIFA Ultimate Team reached a record high of 6 million daily active players. FIFA 22 saw 177% year-over-year growth in Ultimate Team engagement. The mode became so profitable that EA CFO Blake Jorgensen openly stated in 2021 that live services were built for longevity.

The $150 Million Licensing Deal That Went Sour

For nearly three decades, EA paid FIFA an annual licensing fee to use its name and branding. That fee started modestly but grew to $150 million per year by the 2010s, making it FIFA’s single biggest commercial partnership and the largest earner in FIFA’s expected $7 billion total revenue from 2019-2022.

Why FIFA Wanted More Money

FIFA looked at EA’s financial reports and did the math. EA was generating $7+ billion annually while paying FIFA just $150 million for the naming rights. That’s barely 2% of EA’s total revenue.

FIFA president Gianni Infantino saw an opportunity. In 2021, FIFA demanded at least double the annual payment, seeking $300 million per year. Some reports suggested FIFA wanted over $1 billion for a multi-year renewal, plus a share of the lucrative in-game purchases that were generating over $1 billion annually.

FIFA also wanted to restrict EA’s license to just the video game simulation, preventing EA from using the FIFA name for other digital products. Additionally, FIFA wanted the right to license its name to other game developers, breaking EA’s exclusivity.

Why EA Said No

In a leaked internal meeting, EA CEO Andrew Wilson revealed the company’s thinking: “Basically, what we get from FIFA in a non-World Cup year is the four letters on the front of the box.”

EA’s math was simple:

  • Paying FIFA $150 million annually for branding only
  • Maintaining relationships with FIFPRO (player likenesses) and 19,000 individual athletes
  • Owning the game engine, technology, and 150+ million player base

EA realized the FIFA name was the least valuable part of the equation. Players didn’t buy FIFA for the governing body’s logo; they bought it for real teams, real players, and Ultimate Team.

The $7 Billion Decision: EA Sports FC

On May 10, 2022, EA announced the partnership would end after FIFA 23. The new franchise would be called EA Sports FC, launching in July 2023.

Industry analysts predicted disaster. Losing the FIFA brand after 30 years seemed like commercial suicide. The name FIFA had become synonymous with football gaming worldwide. For millions of players, saying “I’m playing FIFA” meant playing a football video game, not supporting a governing body.

Did Dropping FIFA Hurt EA?

The data tells a surprising story.

FIFA 23 (The Last FIFA Game):

  • Most successful launch in franchise history
  • Surpassed FIFA 22 lifetime sales in six months
  • 10.3 million players in first week
  • Q4 bookings up 31% year-over-year
  • Generated record live services revenue

EA Sports FC 24 (The First Rebrand):

  • 14.5 million active accounts in first four weeks
  • Double-digit growth in new players
  • Physical sales down 30% in UK market
  • Ultimate Team revenue hit record $1.71 billion in Q3
  • Overall revenue up 7% despite name change

EA sold 5% fewer physical copies of FC 24 compared to FIFA 23, but Ultimate Team revenues grew to record levels. The company saved $150 million in licensing fees while spending heavily on marketing to establish the new brand.

Michael Pachter, analyst at Wedbush Securities, summarized it perfectly: “The clear takeaway is that they are saving more from not paying FIFA a license fee than they had to spend to drive awareness of the re-branded EA Sports FC game.”

The Marketing Blitz

EA didn’t just rebrand. It launched the biggest marketing campaign in gaming history.

The EA Sports FC logo appeared on:

  • Premier League pitch hoardings
  • Champions League broadcast graphics
  • Sponsorship deals with major clubs
  • Celebrity endorsements and influencer campaigns
  • Massive advertising during every major football broadcast

The campaign cost hundreds of millions but worked. EA Sports FC 24 became unavoidable for anyone who watched football in late 2023.

EA Sports FC 25: The Post-FIFA Reality

By December 2024, EA had released its second FIFA-free title, EA Sports FC 25. The results were mixed but telling.

Performance Metrics:

  • Fiscal year 2025 net revenue: $7.463 billion
  • Live services segment: Still 73%+ of total revenue
  • FC 25 sales: Projected to decline mid-single digits year-over-year
  • Metacritic user scores: 2.5-2.6 (down from FIFA 22’s 3.6-3.7)

The drop in quality ratings and sales momentum led to EA slashing its full-year revenue guidance in January 2025, causing the stock to sink. The company admitted FC 25 underperformed expectations, particularly in live services growth.

But even with declining performance, EA Sports FC remains massively profitable. The company announced plans for a $1 billion accelerated share repurchase in February 2025, bringing total stock buybacks to $2.5 billion within the first year of its $5 billion authorization.

What FIFA Lost

When EA walked away, FIFA lost its most lucrative commercial partnership. That $150 million annual payment was essentially passive income, requiring FIFA to do nothing except allow its name to be used.

FIFA president Gianni Infantino promised “the only authentic, real game that has the FIFA name will be the best one available for gamers and football fans.” He claimed FIFA would launch new games with third-party developers, leveraging a non-exclusive licensing model.

FIFA’s Gaming Strategy Post-EA

As of December 2025, FIFA has announced partnerships with:

  • Football Manager 26 (Sports Interactive/SEGA): Partnership announced October 2024 for official 2026 World Cup branding
  • FIFA Rivals (Mythical Games): Free-to-play mobile game planned for summer 2025 release

Neither comes close to replacing EA’s $150 million annual payment or the cultural dominance FIFA the game provided to FIFA the organization.

The Ultimate Team Controversy

While EA celebrates record profits, critics continue calling Ultimate Team legalized gambling targeted at children.

Several European countries have investigated or banned loot box mechanics similar to Ultimate Team:

  • Belgium banned FIFA’s loot boxes in 2018
  • Netherlands ordered EA to remove Ultimate Team packs
  • UK Parliament investigated but stopped short of regulation

EA maintains Ultimate Team packs are “surprise mechanics” similar to Kinder Surprise eggs, not gambling. The company successfully defended this position in British court, despite widespread criticism from parents, addiction experts, and regulators.

The ethics remain hotly debated, but the revenue keeps flowing.

Why EA’s Gamble Paid Off

EA’s decision to dump FIFA came down to three fundamental truths:

1. Players Don’t Buy FIFA for FIFA

Surveys showed gamers bought FIFA games for real teams and players, not for FIFA branding. As long as EA retained Premier League, La Liga, UEFA, and player likenesses, the FIFA name added minimal value.

2. Ultimate Team Is the Actual Product

With 73% of revenue from live services, EA isn’t really selling a football simulator. They’re selling a card-collecting platform that happens to use football as its theme. The FIFA name was irrelevant to that business model.

3. The Player Base Is Locked In

EA controlled 150+ million registered accounts. Those players had invested years building Ultimate Team squads, learning the mechanics, and integrating the game into their social lives. They weren’t leaving because the logo changed.

The $7 Billion Business Model Revealed

Here’s how EA generates $7+ billion annually from a football game:

Revenue Streams:

  • Base game sales: ~$1.9 billion (25% of total)
  • Ultimate Team microtransactions: ~$1.6-2 billion annually
  • FIFA Mobile: ~$320 million quarterly
  • Season passes and battle passes: ~$500 million
  • Esports partnerships and licensing: ~$200 million
  • EA Play subscription service: Undisclosed but growing

Cost Structure:

  • Game development: ~$200-300 million per title
  • League and team licensing: ~$800 million-1 billion annually (Premier League alone cost $600 million for six years)
  • Marketing: ~$300-500 million for major releases
  • Player operations and servers: ~$400 million
  • FIFA licensing (historical): $150 million annually until 2023

Even without FIFA’s name, EA’s profit margins remain enormous.

What’s Next for EA Sports FC?

EA projects net bookings of $7.6-8 billion for fiscal year 2026, showing confidence in continued growth despite losing the FIFA brand.

The company’s strategy focuses on:

  • Expanding mobile gaming (FIFA Mobile saw double-digit growth in FC 25)
  • Growing the EA Play subscription ecosystem
  • Adding more live service content and seasonal events
  • Integrating FC into EA’s broader entertainment platform

CEO Andrew Wilson described the vision as creating “the largest and most impactful football club in the world, at the epicenter of football fandom.”

Meanwhile, FIFA scrambles to prove its name still matters without EA’s technology, distribution, or player base.

The Bottom Line

EA Sports didn’t just survive losing the FIFA name. They proved the FIFA brand was never the source of their $7 billion empire.

For 30 years, EA paid FIFA $150 million annually for four letters on a box. In return, FIFA got to associate its scandal-plagued organization with the world’s most popular football game, rehabilitating its image with millions of young fans.

When FIFA demanded $300 million and tried to double-dip by licensing its name to competitors, EA called their bluff. The result? EA saved $150 million per year, retained every meaningful licensing deal, and proved player loyalty came from game quality and Ultimate Team addiction, not from FIFA’s logo.

FIFA 23 became the most successful FIFA game ever made. EA Sports FC 24 proved fans would follow EA regardless of branding. Even with FC 25’s struggles in late 2024, EA remains the undisputed king of football gaming.

The $7 billion question was never whether EA needed FIFA. It was whether FIFA needed EA. The answer is now painfully clear: FIFA lost its biggest commercial partner and gained nothing but empty promises about future game releases that may never match EA’s dominance.

EA turned a football simulator into a microtransaction empire worth billions. They proved the FIFA name was just marketing overhead they no longer needed to pay.

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